I just download the stability patch to eliminate startup crashes and it woked perfectly but now when I create my maps, I cannot edit their values because DDO does not allow me, there are no layers to edit in DDO layer manager
That quads vs ngon is a thing from sub-d modelling . Honestly I don't understand why people still use it when every shading issue is perfectly and quickly fixable by editing vertex normals . Or just by using CAD modelling from the start . Even Zbrush re-mesher does a decent job now. The whole thing looks like a sport still…
In Editable Poly, or an Edit Poly modifier, go to vertex subobject mode and press the "create" button. After that you can click anywhere to create free floating vertices.
Stromberg: Same problem here, best to just post it on the crydev forums. Almighy_gir: custom shaders/shader editing has never been possible in the SDK. edit: to slow :)
Yes, when I exported it as FBX, it was editable mesh, so I converted it to editable poly and it fixed the model. Thanks for help! This is some strange trouble with welding though
Sexy, thanks for sharing that. What's with the first minus? Won't that simply get nullified once you square it? [edit]nevermind, I read the parentheses wrong :p [/edit]