Very informative video for beginners about how to see and break down the face into smaller components to draw (and sculpt) https://www.youtube.com/watch?v=8T3cxSySI2Q&ab_channel=WIRED
Hi! I was thinking about this yesterday. Now with real time tesselation available, we can use displacement maps in our materials. Floating geometry is not a problem for normal maps since the normals don't change if some floating high poly geometry is above(not too much of course) the base high poly geometry. Now that…
Gold Bound Media LLC is looking to bring on an individual/team to work remote on specific art bible needs. Description: We need advice, direction, definition of the beginnings of an art bible for a light hearted 18+ RPG game. Ability to work with a combination of traditional Anime styling with a Western take is a must.…
Posted this on CGChat and ConceptArt, posting here to catch more locals... Harvard Museum of Natural History. Any of you ever been? Amazing zoological collection, every type of mammal/fish/bird/reptile you could wish for, mounted in glass cases. Everything from an elephant, to three full whale skeletons, ape/chimp…
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
I never said you need a expensive i7 - if you upgrade your PC right now, first third of 2014 then you want it to last I suppose, and getting a 4 threaded system when you can have a 8 threaded one from AMD for about 180 is something you very likely will regret. I guess my view is biased since I do offline rendering aswell,…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
I was kind of in the same boat as Pope Adam when I went to AI. I was in school along side some of the guys here (GameDev, Moody, Cojax, etc.) and each of us stood out in that we ate slept and breathed 3d. God knows we weren't learning much of anything from the teachers. Most of us were sharing knowledge with each other,…
[ QUOTE ] 2 types of Xbox Live: Xbox Live Silver (no subscription required) Xbox Live Gold (subscription benefits) Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360 - Access to MMOs (additional fees may apply) * - Free Xbox Live weekends * -…