I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
So I'm having a couple problems working on a car paint shader that I'm doing using this tutorial: http://www.computertreasure.com/maya-creating-a-custom-car-paint-shader-tutorial/ I'm relatively new to using shaders in Maya, so I was bound to run into a hitch at some point, basically here's what I have: When I render the…
So i've got a little issue with a scene I'm working on. I've been putsing around learning simple kismet and matinee stuff to do something similar to the day/night cycle level that comes with udk. The main issue I'm having is this: I've got the sun rotating around, changing brightness and whatnot, and it looks and plays…
The Altered State Amendments & Addenda Key selling points The Altered State Game - Shadow Casters is a dynamic and cinematic story line that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events, created as a part of a proposed series of games with a strong…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
Heya Eric, The Blender terminology is a bit unclear, probably coming from earlier legacy development. "Autosmooth" simply means that smoothing is applied to the object with an optional threshold for hard edge shading from 0 to 180 degrees (30 being the default). First and foremost this requires the model to being flagged…
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
Hi Alexandra, A few notes, I think for the lighting if you look at the shadow under the nose of the concept and match that, you will hit the lighting. for chaos' face (funny writing that) finding some good reference of a face you like could help you make decisions. https://www.pinterest.com/pin/83598136814095860/ or the…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…
Hello guys, i have to chip in. The problem is still persistant here in Max 2018. I have found a somewhat of a workarround before i get a reply from Autodesk. So: When you select an edge,and then Shift + click to a neighbouring edge,and it does not select the whole ring as it normally should, then do this: -Jump to "face…