Just prior to Turbosmoothing, convert to Editable Mesh and back to Editable Poly (if it's not fixed, reset xforms, attach it to a cube), it's a weird bug like that.
Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…
Thank you for your feedback. Unfortunatly I forgot to add the reference images being used. Today I have made a few adjustments to the armour and their scales (Unfinished). While I agree with BallistikBiskit and Brian, my refernce images above are from a 2007 elite design so would it be reccommended to stick with that…
Anyone else having issues with there view port not updating in UE? I can select a mesh and edit the material in edit window but when I save it the view port does not update. I am using the datasmith plugin and UE 4.20.3 Thanks
Blast losing posts... Short version: toss an edit poly modifier on top of the stack and see if it clears up, yes even and especially if it is already in edit poly.