Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
So, I'm finalizing the proportions of the scene I'm working on in Max before moving on to the optimization stage, and for some time I was fighting with Max's grid snapping. I had originally set my grid spacing to 16 units (or so I thought), with Major Lines set to 8. It was only after struggling to force Max to behave that…
Hey guys, I had to jump off my ork trukk project for a while to do an environment project for a uni deadline, it's been a bit of a rush job and I won't have it finished for hand in, but I'll come back to it afterwards anyway. Can't show it in too much glory yet as the diffuse and specular are plain grey as placeholder. The…
Hey guys! I just finished a modular diorama and now I'm up for a daylight environment, to up my game and complement my portfolio pieces ! Story This was my original environment idea with some quick (spent the whole night) photo bashing, and the mood board for the props. The bell must have a huge and heavy feeling, and…
Hi, I'm just getting into Quixel Suite 2 after a break of a few years from using nDo2, so I hope I'm just missing something obvious: Ok, so I just textured a modular object, and assigned smart materials to colour IDs. I have another 5 objects that I want to texture with the same colour ID + material set-up so I saved out a…
Hey guys! I've been working on this new sci-fi interior so I wanted to document my progress on this thread. I think this style/genre is one of the pieces missing from my portfolio so I'm excited to be working on this addition. I plan to pull interesting elements from multiple concepts as well as some ideas of my own.…
Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems. I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200).…
eh, I always thought environment art has been more technical, and for good reason because of performance and simply a lack of manpower to paint entire landmasses or cities by hand when you can use procgen, modular workflows, and masks to accomplish most of it. Even with a game with handpainted assets there will be a lot of…
Hi Guys, An update on my pagoda back-drop model. I've just finished the basic procedural walls and roofs. Some would probably think of creating the trim-sheets first then design the models, but I actually prefer to start on the latter in this case. Since I already have a very clear idea on what it'll look like. Figured…
Got a lot done today. I tweaked the rock texture some more and removed the large chip in it. I am not calling it 100% done though. I'm going to make another with less chipping and just bumpy detail. For now I am moving on. I finished the modeling for the modular pieces of one of the buildings and the glass dome as well. I…