Great work so far, man. I know how it is to be working on something for so long that you can't judge what you've got anymore, haha. For me, I don't mind the blown out aspect of the image. Its a stylistic choice conveying heat on a really bright day, its a bit uncomfortable but so is real life. I feel like squinting my eyes…
The model looks nice but it dosnt look right yet with texture. Try baking in a light into your diffuse which is coming from an array over it, so you get a lighter texture gradually from top to the bottom, this makes a big difference and gives your form more definition, especially on the round parts, like the lamps on front…
@alexk Thank you so much <3 @mats effect Means a lot man! <3 @st3rv Thank you man! I think I'll change the stairs when I get a chance. @Wesley Thank you lovely! I'll fix that. Still trying to decide on how to improve on the foliage. It'll come to me, I know :P @odd_enough Been having a theoretical bitch fight with…
@Adelphia Ok, I see what you and Meloncov are getting at now. Whether the apparent lack of reflectivity is the result of the flat, low environment (sky) lighting and little significant screen-space reflections, or the materials themselves, I can't say at this point. I'm settings up the environment in UE4 atm. If the…
starting to look really nice! I think the rocks on the right side would light a bit better if they had the sharp/flat faces like in the painting. It could just be that the detail normal is a bit bloby in that area. It might also look really nice to get some of that warm light you have bouncing under the bridge hitting the…
I don't have anything recent with my webstuff but I took this with my lil' Canon S30. The color is pretty right on, surprisingly. I noticed digicams have trouble with strong colors in bright light. My flowers n' such tend to bleed in bright sunlight. I wonder if the newer cameras have dealt better with that. Waddyathink?…
I would've liked to see more color variation in the environment, as right now it's almost sepia. At night, astronomer would be working in almost complete darkness because any extra light will get in a way of star gazing. So maybe it would be better to fill the room with moonlight instead. The combination of cool moonlight…
This is rather nice. Interesting lighting bake from Turtle. I've seen photography with this kind of treatment before. There might be a bit too much bloom around the light sources. I know it's still a work in progress. As it is right now it feels very abandoned without anything in the storefronts, missing glass and doors.…
Top Notch Adam. Might be cool to see some slime or a green or blue light coming from inside that door. I think that might give you a sinking feeling like whatever that tentacle is connected to is pretty messed up. Also considering how much motion blur there is on that hind right leg you would think it would be sliding and…
Poked at this a bit more the other night as the flicker needed to be a bit more natural and less regular. Modifying how the square wave periods interacted worked nicely. I also included a random seed value so you can either sync or unsync the flicker behaviour between multiple lights by using the same seed value. (ie if…