Next I moved onto making some sand bags, just to get the general elements of the scene in place I initially planned on sculpting these so I can get a little bit more details since in the reference image there's quite a few stacked on top of each other both around the shrine and on top of it. I was thinking to potentially…
I worked on quite a bit for this model during this month. Some of the bigger changes include her flintlock pistol and her sword. I also made some tweaks to her face. Here are closeups of her face. Keep in mind I'm aiming for a Mila Jovovich look for her face. Those strange polygons by her eyes are eyelashes by the way:…
Holy massive melons batman! The lighting on them looks a little off... seems like the pure white reflection should be on the other one, to match the direction its hitting the rest of her. That one dark shadow on the side of her face, beneath her cheek is really throwing off how I thought her face was constructed... she…
Hey everyone, Enjoy working on realistic animations and feel at home in Maya 2016 and the HIK system Then this posting is for you! Preferably, you are experienced in UE4 and can oversee the implementation into the engine as well. Please send me your rates, reels and an estimate how long it will take you and I will respond…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
You're definitely making good progress, but there are a few things that stick out to me still. -She seems to kind of be missing her ribcage. Even if you're going for a slimmer upper body I think her ribcage could stand to have a bit more volume, and definition. Maybe the (somewhat odd) way the breasts sit on her chest is…
@AtticusMars Yeah can see your point on that...so ive moved both the chest back and increased the neck and head too solve the problem as well as make her breasts a little smaller as well, as i wanted a female character not just a pair of tits to be blunt. @PLing Took your advice about the face and lowered her eyes in order…
This is looking really nice! The first thing that catches my eye is the lack of bounce lighting on her darker forms, which makes it hard to understand her pose, and thus hard to get a sense of what she's doing. Her right upper arm from elbow to shoulder is almost invisible. And her ribcage and upper leg have the same…
After getting some feedback from friends and fam I made even more tweaks to her face, fixed some anatomy errors that stood out to me, and started to add tears and rips to her clothes so it doesn't look so clean! After those edits I added pores, creases, and asymmetry to her face! I also made a quick little dagger too so…
Hey-hey again, poly people. I am back with another update. I took my time to sculpt outfit for a character. Here are few pictures to show my progress: Outfit is pretty much complete at this point, it is a zbrush BPR render. Up close of a shirt I also took time to adjust face a little bit. I am changing plans with how I…