Is that Apples Spotlight? It indexes pretty much everything on your Mac - files, applications, address book contacts, emails. its a superb tool. These days people should be searching and not browsing, especially on large projects. FACT.
Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
BagelHero, thanks for replying. I read the links you replied I wanted to try to apply what I learned from the links you sent What are your thought? I haven't applied Focus Point, will apply after I draw my character
Thanks for your feedback Eric! The below image is my final render, got really frustrated with the render at the end. Probably going to learn from my mistakes and apply it to the next render! You are right about the holes in the house, didn't realize until you pointed it out.
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
Hello everyone, I'm currently working on a small interior environment project in Unreal Engine that includes only a corridor and a bathroom. I have set up my perspective and blockout based on a concept art, and now I'm at the stage of refining the scene. I have a question regarding modular versus unique approaches for…
A question for those of you who got in, what was your method of applying? Did you just email your portfolio to your local game studios or did you also apply outside of your country? Also, did you still apply to places that weren't actively hiring?
If I follow this correctly: have you tried applying individual smoothing groups to each face? I know Unreal will apply it's own single smoothing group if there are none applied in the .ase file. I always select all of my polies and set autosmooth to .01 in Max. That works.
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…