Didn't those guys get let go after RDR was released? I mean I could almost care less if I worked on a AAA title only to get kicked out onto the curb with bills and other shit to pay along with a feeling like a wreck because that sort of stuff really sucks. I mean yeah he's whining and ranting, but at the same time he was…
I didn't want to rant because a) it's kinda pointless since I'm talking to deaf ears, and b) because everyone is already showing signs of disappointment but I feel the need to vent. Here's an open letter to Autodesk. I think it's quite obvious that as each year passes, Autodesk's yearly updates become less exciting and…
I saw it in the theatre, and jizzed my pants when I saw the trailer for 300, I rubbed it in my Dad's face that it was based off the comic (or graphic novel) he always was like "stop wasting your time readin them darn comic books", even he thought it looked really cool. **Spoiler Alert** I thought the movie started to get…
Hi Brent! Maybe separate the pics into rows by game or something. Yeah it'll mean having to scroll rather than having a big page of images, but it'll be a bit easier on the eye and able to quickly go through images of a particular title. I'd ditch the flash unless you can get it preloading images or something, it's a bit…
Sure it is depending on what you do. It is NOT an import limit, its not even a limit for saving a scene, nor is it a limit when working inside of Modo. The only limit is with export, and if you work smart you can even get around that limit. Its not necessarily the softwares fault if the artist cannot overcome certain…
Looking at your portfolio, I think I can clarify what was meant by lack of 'design'. You have a bunch of what I would call 'sketched illustrations', but not a lot of fully realised Conceptual work. Infact it's largely unfinished first-time drawn. The Character Design work you do have, conveys almost zero information. When…
@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
here we go, this is is all the same mesh from the left with different settings and levels of support applied. 1. being the base 2. with support geo/quad chamfers 3. unaltered creases 4. bit of support geo 5. fully supported lemme explain support loops can carry a lot of stuff such as the flat top in this case as it offsets…
Yo. This is my first time posting art in P&P. To make a long story short, I managed to sculpt 13 characters for a project I've started in my spare time. Before I start polypainting and retop, I figure it's probably a good idea to check the silhouettes once more and get feedback on them. Just to make sure everything reads…