Blaizer I think you misphrased many of your statements, leading to more and more confusion. Also, I must say that "Those who are influenced by other artists do not have style" really is utter bullshit. So Frazetta has no style huh? However if you look carefully he definitely learned alot from Bridgman. Yet you can't deny…
http://www.darwinia.co.uk/ And support the indy-company by buying the game! Oh and the screens don't really do the game justice, the graphics are incedibly smooth, and cool looking.
Yes.. to blend two normal maps ( here the text with alpha and.. "nothing" and so easily solvable with "painting" ) you need to use some tool in advance or some special normal blending shader settup.. you might have a look here.. to deepen your knowledge.. (and do not call yourself names :wink: )…
I disagree with Scott (candystripe). As you seem to know, your attention should be on finding a job and polishing your portfolio, not learning a skill (web coding) that has nothing to do with your field. And, even if you were to spend a week doing nothing but coding and learning, you're still probably not going to produce…
Short answer: Yes, it will hurt you to stick with a nitch program and not learn any of the mainstream 3D apps. Long answer:I think the question is, why not learn them all and really expand your chances of finding a job? Beyond functionality you have to think about pipeline. - Is XYZ company going to toss your resume when…
@N88tr: Indeed :) But I think I'm already making progress on that. @Jessica Dinh: I prefer to stay with my more primitve tools for now. I have a full license for it as I'm also doing little assets and rigs for friends that want to sell their final products. I also plan to sell my future little indie games for 2 or 3 bucks…
Hello all i am looking for a fill tool but cant find it and all tutorials already have it in toolbar but this is how my looks: can someone help me find the fill tool, i know there is a way to use the pressure method but i think this tool is more convenient. thanks.
hand painting object space normals for stylization purposes is a thing people have been playing around with semi recently. It makes for a really cool effect. But as far as I can figure out neither marmoset nor substance painter actually support it in a way that also previews the normal map result. Seems only blender can do…
This is some concept work I did in Zbrush. I wanted to take a character that seemed a little difficult for me to make from 2D concept art of the character Turgle from the game Jedi: Survivor and sculpt it in 3D. I designed it as if I was handed the design the character and I couldn't see all the skin folds and bumps and…