If I really like a game, and can see the developers really put the effort in, I'm happy to do some small purchases on mobile games. Maybe £1-£5. Other F2P games on PC that are of a bigger scale I've spent up to £15 on. Blacklight Retribution to name one. But the one that's taken the cake is World of Tanks. Must have spent…
Xelan101 - Thanks man! spectre1130 - Thanks, the first image is a render and then I did the Illustration with it, painted the background and the power on the arrow. almighty_gir - thnks Ill look into it. d1ver - cool maybe could be a tweak for the future thanks.
Thanks, and thanks for the link! I guess my problem right now is that I don't even have the contact/nicknames of those creators that I did meet at TI3, apart from T_vidotto. So I'm posting here in the hopes that they see this and reach out to me. The final day when I did finally get the players to venture out and talk to…
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
Thanks for the crits guys! @Erich - I agree with the metal thing. It's because I sharpen my texture and sometimes it turns my metal into concrete. I haven't mastered metal yet. I'll play around with the wall pieces a bit more. Ya I currently go to AISD. I good to talk to people who have graduated before me. @Olsson - I…
Thanks for the reception guys! Team here is really happy it's being well received. I do find it strange there's an anti-DLC discussion on what's largely a professional game dev website. I don't expect the comments section of Kotaku, or Youtube to understand this, but Polycount is considered to be a professional website,…
EarthQuake: Thanks! Any of those would be a great future project indeed. Pope Adam: Yup, Skeptical Nate already beat you to it, but thanks anyways. Tumerboy: If I understood you correctly I think I fixed what you were talking about. Those references are really helpful btw. [HP]: Thanks, good luck on your project dude. HAL:…
Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Hello Guys! I want to share with you here my progress on the Hum3D Challenge. So next you can read the brief i have wrote so far for my weapon and the first blockout i made (im not good at drawing so i dont have a concept, i have the idea in my mind, i have made a design inspired from many references i have collected)…