Everybody I talk to talks about how amazing this scene was, how authentic and powerful it was. You guys did some masterful work here, and besides the effectiveness of the cg, was the effectiveness of the story telling you did with that cg. Amazing work !
well last year it was about the mega texture, at least he was talking about up and coming things in game dev. I guess technicaly he was talking about multi-threading more things... but its nothing thats new.
r4ptur3: I'm definitely interested in talking to you... but it is 12:50 am and I don't feel now wouldn't be the best time. I will add you on AIM and maybe tomorrow we can talk. My AIM is: STiNordie Thanks.
Glad you solved it. What I was talking about is in the material properties: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/index.html#material See where it lists "domain"? That's where I was talking about if it was set to decal or not.
In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…
Hey Polycounters, I wanted to run something by you guys and get your thoughts on it. My history on this: Since graduating Art College I've spent pretty much all of my time and focus trying to improve my art skills, because sadly the college I attended gave a wider scope on games and less focus on specifically game art.…
Hello everyone! ..I am a long time Polycount lurker. ..5 or more years now. I use Max/I have a love affair with Maxscript/ and Zbrush is my other other best friend. I can get into all of that another time. - Here's the canned message I am posting at a few websites; // My name is Eric and I have been working in game…
[ QUOTE ] [ QUOTE ] flame me all you want but i'm just being honest. [/ QUOTE ] Honesty is good... So is having an informed opinion. as others have said many times, they didn't include all the textures at full res. It's possible they knocked down any textures larger than 1024x1024 but didn't touch anything with a smaller…
Hello everyone!! This is my very first post here on the forums. I've been stalking polycount for a long time but never dared to show my 3D-stuff until now, so I feel a bit anxious; Polycount has been a great source of inspiration, help and motivation for me on my journey to learn and express myself in 3D art, thank you for…
I'm not talking so much about the delay. I'm talking about the color changes and the varying tones of transparency depending on pressure. Like its liquefy with color being laid down with the brush stroke versus just pushing preexisting pixels.