Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…
Just looking at the UnrealEd version that comes with BiA:HH, and I see a steep parallax expression. I checked some of the parallax materials in the game, and I haven't seen any yet that use it, so does any know how you would hook it up in the editor? Nevermind the textures, they were just quickly created this morning…
This feels much better timing wise. The impact of the punch has a lot more force behind it. After scrubbing through it, there are a few pose issue. Like Vig is saying, the punch is all arms at the moment. When you throw a punch, you use your hips and shoulders more then anything else, snapping your hand out at the end. You…
Well a trash can in a public environment is way more bigger, yours look like an office one, wind could blow it in 2 sec. I would do something like that and outside the bus stop. http://4.bp.blogspot.com/-8UuGE0tC6aE/UeBgRrEOWUI/AAAAAAAAOsE/NtBY7RvOESQ/s320/DSC_0349.JPG If you want to push it further, i would drop the stop…
Thanks Tea! I finally finished up this little pillar break down. Now let me pre-phrase this breakdown and say that this might not have been the best way of creating this asset. I learned some valuable lessons on this one. If I were to do this asset again I would make some adjustments. Figure 1-C was the biggest problem. Im…
Skipping the dinosaur. I realize I am not that knowledgable there yet and my process is a bit amateurish and I wanted to take a step back and improve on that aspect. So I started a gnomon tutorial , following along there right now and slowing down. Early days…
. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
pretty definitive (& sampled) quote from an older movie: 'in honor of the last american hero to whom speed means freedom of the soul. the question isn't when he's going to stop, but who's going to stop him.' -J
Have you considered that Reflection might be turned on? To check this, follow these steps. Go into Vertex mode (RMB)-> vertex. Click a vert on your mesh. Double click your Move Tool to bring up the tool settings. Scroll down and turn off reflection.