Welcome back ! =) Your former skull looked great, the new one looks even better somehow. Probably better point of view from the camera (and greater focal length maybe ?), it's also beautifully lit in my opinion. Good looking orc too (though I just think the skin texture is a bit oversaturated on some places but I fear it's…
Folds In Tris Facebook page Hey polycount! its been a while! I want to share something that I've been working on for a while. With Folds In Tris(FITS) we've developed a Digital Clothing store that allows for modularity and customization while maintaining high quality assets for use directly in your AAA game/film pipeline.…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Been unfocused, small update. Gonna go work through the numbers. Realised the skeleton was off quite a bit on quite a few areas and will have to adjust that.
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
Does anyone know of any songs that have 8 bit elements in it, but are not just 8 bit songs? An example of what I mean: https://m.soundcloud.com/planned_obsolescence/bit-rate-variations-in-b-flat Thank you.
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
wow thanks everyone, your nice comments make me really happy and make me wanna improve this environment even more! Hmm Just had an idea. I tried doing that with static emissive lighting but then lightmass started to take forever to run. I'll try to fake a back lit effect using an unlit alpha texture, let's see if works :)…