The party is not over yet. I will participate building the character Shyvana. I hope to be efficient in the workflow to finish the character before the deadline.
This character is inspired by the Resident evil series and might be used in www.nosferatuthegame.com as a human character. Any c&c will be greatly appreciated. Thank you. High res version
I was wondering if anyone knew if they use bump and specular maps in console games on characters and such. Also if anyone knew the average polycount of a console Character. Thx
Here are some characters of a personal book-project I am working on. Ideas for new creatures and critique of cause, is always welcome. These are the main two characters
We're looking for a 3D Character Artist to create and rig new characters for our mobile game projects. I've attached a picture of the style we're roughly aiming for. There is potential for long term work for the right person. Experience Required - Unity mecanim system - Character rigging - Low-poly 3D stylized character…
Hi everybody! Actually I need a help about how to change the character default (the Agent.cdf) for a created custom character in Character Editor? Because when I start playing in the editor it automatically chooses the Agent.cdf (the default in editor) and I would like it starts with Custom.cdf (a male_character created in…
Responsible to the Lead Animator, you will animate character and object assets and contribute to the development of the associated technologies for a heavily character-based MMP game. Skills required: Excellent 3D animation skills in a 3D modelling and animation package. Skills preferred: 3DS Max and Character Studio, will…
Feel free to critique my work, ask questions about my workflows etc. Starting this out with an Elder Scrolls themed character. This character was inspired by the breton character concept (TESO). Software used: Modo, ZBrush, Mari, xNormal, Photoshop. The textures on this character range from 2k to 8k maps. Shading and…
There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…