Is it possible to carry over mesh instancing from max to unreal? For example, say I have a mesh that I've mirrored then arrayed so that I can reuse my uv's & polys etc, is it possible to transfer how the scene is setup in max after exporting without having to do the arrays again in unreal? Are the meshes still counted as…
I'll take a look at your works when I get home, thanks, I'm currently testing out both of them, one downside of C4D is that with prime you don't have scattering and advanced duplicate/array tools like Mash in Maya or the array tool of blender that they would be quiete useful when modeling ( correct me if I'm wrong, I'm…
I installed it (for SP1) and it turns my model completely pink. I read the comments on the substance share page and some guy had the exact same problem and solved it by doing this: "@Froyok, had to rewrite the matrix as one dimensional array and it worked, thanks for the shader! Maybe for compability you shouldn't use…
Any selection you make in the UVW Unwrap modifier can be saved as a MaxScript int array: fs = $.unwrap_uvw.getSelectedFaces() You can 'paste' this integer array as a face selection in your Editable Mesh using this command: $.selectedfaces = fs Then, in the Editable Mesh use the Detach tool to create a new element. If you…
i made 1 scale in max to start with, then working off the grid i arrayed them to the right so that the edges would touch, then did another array halfway down and halfway to the right to get the different rows. put a bend modifier on the entire thing. then i made a spline that sort of encompasses the shape of the dragons…
Joost >( -- $ is the current selection, and could contain several objects -- so we put the selection in an array, and parse it. Now it works on several objects ! sel = selection as array for s in sel do --for each object in the selection ( if s.material == meditMaterials[1] then s.material = meditMaterials[2] else…
I encountered a bug with LazerCut: What I did: I used Array, set it to preview and changed the values, than I saw that it was cutting while removing the cylinders. Undoing it crashed Max :) If I shift clone as instances and Undo no crashes so far. I wanted to use Array to have better control (I love using numbers :love: )
This is the extruding along curve method shown in other programs. Ctrl+T at any point on the curve will change the tilt if you wanted to rotate the arch at a specific point. and as far as arraying along a curve i'll just post my tutorial that covers a few of the others as well: (4:48 for array+curve specific)…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
The 'normal' of a vertex is simply the averaged normals of the surrounding faces. Get the verts connected faces, then use the polyop.getFaceNormal function for each and average to get the normal. Maybe something like this: vrtNum = (polyOp.getVertSelection $.baseObject) as array vrtFacs = (polyop.getFacesUsingVert $…