Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Hey guys! so here is the last sculpt i did, i would really love to receive some feedbacks about it to get better and better.. thanks!! Concept by: marko djurdjevic
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hey guys! Thought I would start something new, here's my first asset. I plan on creating a ship on a shore, a building and a few props. Feedback appreciated. Have a nice day!
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Dang, forgot WIP in the title... oh well. Working on a new interior environment (UDK). Primary goal (besides the usual "good portfolio piece") is lighting practice and zbrush fine-detailing practice, since I want to zbrush fine carving and engraving onto just about everything. Viking / Norse art was very notable in not…
Here's something I've been working on, I'm kinda calling it done now as this was more a project for me to learn about working with the different kinds of maps - hence why such a simple model, too. Let me know what you think, criticism is happily received! References High Poly Model Low Poly Model Textures