Smart Materials in DDO cannot be exported for use in other programs. DDO's base materials can be exported, but you need to create a blank project and export each material one-by-one. There is no batch export. So, unfortunately, I cannot assist you with this part of your query. We don't provide support for using our…
This is great to know, I read this thread knowing that i would surely encounter a similar issue when I begin my game development and to see it answered so well has helped me also, in advance! It's great that people like RyanB are so willing to help people with their queries. I am new to polycount and have found so much…
As far I know Mel don't have any kind of "map" structure. The only suggestion I could give would be to use dags in the scene to emulate it. For example having groups with custom attribues. A group named with your "key" and a custom attribute being your "value". This way you can quickly iterate over the list of groups (for…
Yeah definitely push back, your getting a feel for them as much as they are of you. If anything I'm overly specific when setting briefs for tests, mostly to see how well they can listen. If there's something they query it's a good thing, good communication is a two way street. Other skills aside I could argue general…
Hello everyone. As you know, Google has started adding 3D models to the search engine. Several dozen models are already available. How many search queries are there? So Google will create tens of thousands of models. The question is how to be one of those who create these models? What address should I contact?…
A good question that came up with a coworker of mine at Martin Brinkerhoff' Associates. If an environment artist is strapped for time, perhaps very invested in providing a wide-range of styles, and still can polish, would a series of dioramas instead of a WHOLE level be just as effective for an environment portfolio piece…
You should start by checking the procedure defined in Line 30-74 in your [Maya Install Directory]\scripts\others\artAttrColorPerVertexCallback.mel Really quick investigation got me this commands to set the paint mode to vertex, vertex face and face respectively: artAttrPaintVertexCtx -e -paintComponent 1 `currentCtx`;…
It's these little things that are hard to solve when your learning a new program - too tricky to google for! If you're having the same stumbling block I had working out bump offset, then I think you want something like this? edit: Beaten like a gimp! haha PC works quick. edit2: (hmmm, note to self, post future help queries…
Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
Hey Passerby, thanks. I should've explained it more thoroughly. Im using polygon edges to curves method but it doesn't allow me to create multiple curves in one go. For example, I want to turn a cube into curves, polygon edges to curves will only be able to do one curve at a time. Would I have to use Mel, with something…