Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
A group of 5 lovlies including myself are making a game! We have cut it down a lot from what we started with but its still awesome. This is an overview: Mere, a young Sharman girl who was born into a world of destruction, she is then tasked with an almost impossible journey. Growing up Mare learnt little of the war between…
another artist was just adding me and asking me if i wana join him to create 8 items/month until ti4 for an indian merc company who wana sell shirts on ti4. i got some links to several webpages and well.. their current merc looks like that: since i dont rly trust any people (and that is rly the worst dp puppey that i could…
Basically what the title says. I'm looking to get my hands on a pro license of Maya pretty soon (just waiting for the Cheque to clear), and i'm wondering if i should stick with Maya on its own, or go for the Creative Suite, as that would give me access to Motionbiulder as well. I've taken a look at some videos of…
The term AI is misleading when really it's machine filter theft. In a time of spectacular corporate greed (lookin' at you merca) with all the horrors associated. Posting this here,... son,..... they must be so big, its' a wonder you can walk.
Hey @poopipe (how) did you manage to setup a shared project? Not talking about shared resources. I'm thinking about exporting / importing the project towards a source control folder and then using the merge functionality if different people export different versions of the project with their personal changes included. But…
@Xoliul: My understanding of Git (admittedly fuzzy) is that it was very similar to that. You can create a fork of the original repository and make changes to it locally, then submit those changes back to the original repo - but they can require approval to get merged in. Then the original repo is kind of like this pure,…
Check out FrankPolygon's sketchbook. He has a ton of great step-by-steps posts, for example here's one dealing with how to merge two cylinders: https://polycount.com/discussion/comment/2746328/#Comment_2746328