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(Unreal Engine) Neighborhood Props - A high customizable and semi-modular city kitbash asset pack!
Topic by
bigodon
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Apr 2024
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Unreal Marketplace
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
Re: Who's this?
Reply by
jzero
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Jan 2006
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General Discussion
Elric of Melnibone. Sheesh! Great Elric outfit, right down to the luminous red eyes.
2 results
Re: Lighting and Grass Textures on a Plane
Reply by
xillyriax
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Aug 2015
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Technical Talk
Raytraced or Depthmap shadows? also, make sure "Alpha is Luminance" is check in your color map
3 results
Re: Hi, Gaming Artist
Reply by
DrunkShaman
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Apr 2010
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BOTs and humen are very much alike in AI these days...*tsk tsk tsk tsk tsk*
Re: Reilly Abstraction Reference
Reply by
Muzzoid
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May 2017
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2D Art Showcase & Critiques
model I updated it to match ron lemens version closer after some feedback and studies using it.
Re: Too many console versions
Reply by
Rwolf
·
Dec 2008
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General Discussion
there are sensible reasons for different sku's, just need a good sales person to explain them in lamens terms
Re: Maya - Amount of light hitting an object/set of faces
Reply by
pinkbox
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Mar 2013
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Technical Talk
have a look at the surface luminance node in hypershade Utilities. might be what your after? not sure as ive never used it
3 results
Re: Any idea what could cause this with 3DCoat+Maya?
Reply by
oglu
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Feb 2023
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Technical Talk
Are you sure the normalmap is in the right colorspace? And for the the roughness is alpha as luminance turned on?
2 results
Re: What are you working on? 2019!
Reply by
Luven
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Mar 2019
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Stickies
Practice sculpt ! More here : https://www.artstation.com/luven Some steps here : https://polycount.com/discussion/comment/2676945/#Comment_2676945
Re: Metalness maps in Maya?
Reply by
oglu
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Oct 2017
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Technical Talk
i assume maya connected the alpha channel to the metalness input... use the red channel... or turn on "alpha is luminance" in the file node...
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