Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Very unimpressed so far and thought it'd be worth getting a post up to find out other peoples experiences are. It's a real shame because Enlighten seems great as a real time solution and it looks great in frostbite. But right now as a baking solution in Unity its very very broken - This is a massive issue for the Unity…
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
Psychic Bunny is looking for a Unity games engineer. The engineer will have primary responsibility for implementing core features on a game that will involve multiple clients running on mobile devices, interfacing with a shared multi-touch display. The multi-touch display will be running a different interface than the…
Unity is much, much easier for small teams. UDK is much much harder to use but more solid and proven. UDK is nice because it is now free to enter the door, but it is still not for the common artist or user. It's too complicated. In fact, not to be too opinionated, but UDK is too proprietary and BSP is outdated and great…
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hi All I have a large scene with 60+ shaders in maya that i`d like to export in to Unity, they have diffuse, normal and specular maps assigned to blinn shaders. When I import the fbx files in Unity only the diffuse textures are automatically coming across into Unity as materials,although the other textures are brought in…
Hello fellow Polycounters, I'm working on an indie game project and running into problems importing animations that were created in Maya 2013 to Unity. I've searched google trying to find a solution and tried various techniques. However, I still am unable to import the animation to Unity. I've tried numerous variations of…
We're using unity at work, no one really knows what they're doing in unity atm. i thought it was a really bare bones game engine until today i discovered it has terrain painting, GI, light probes? i didn't know any of this existed in unity. i know someone here must know of a great series of videos going through all of…
Lol, why art of course, though I am wondering how much representation I should have in my portfolio when it comes to the race and age of the characters. I try to think of this aspect more as showcasing that I can create a good range of different characters. DEI is supposed to impact my application positively since I'm…