This is an environment I made to experiment with the new features in Unreal 5. I made everything using Houdini, Zbrush, and substance designer. https://youtu.be/T8ZqoaS6OsI and a video showing the process https://youtu.be/HXD6qF5hysg and the artstation link: https://www.artstation.com/artwork/q9ak3a This blog post on…
this might be interesting : https://vimeo.com/261901539 For RT you just need to generate : - displacement / normal map in Houdini - foam map / emision map - i would create the particles in unreal directly, you have new tools to export houdini particles but i never try them ( gamedev tool / niagara exporter ) but if you…
For static meshes, I leverage Nanite, and Houdini is invaluable for this purpose. Trees still have LODs and utilize the SpeedTree wind system. Additionally, I employ Octahedral Impostors when it comes to distant LODs.
another Houdini Sketch weekly challenge done, for this week my friend and i went with "Power line" theme had a go at some japanese powerline and try to get variations on each pole.i started with a simple curve spawning pole and got the cables connecting as shown in Houdini video above but decided to add a small narrow…
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…
I made a quick version of Klemen Lozar's Fake RBD Fracture shader. I used houdini to store pivot locations for each chunk in additional UV channels and then controlled the fracture in the shader, you'll find the setup below. Houdini Export Setup: Point Wrangle Code: Mesh Pre-Fracture: Shader in Unreal using Pivot Painter…
I've completely forgot about the challenge for about a month, so, let's just say it's still summer. :D I want to complete my enviro tho ! 1. Draft lighting in UE4. Maya + some out-of-houdini parts. 2,3. I've decided to create the building in houdini too, and my house generating graphs seem to do their job!
I don't have houdini but I am trying to edit those maps that were made in houdini, I use other softwares and I also have g projector from Nasa but does't features dual paraboloid seems, I am not expert with blender. In general this is not related to a model I only have the texture map and I wanted to make an alternative…