I posted this over on the Mudbox forums yesterday, but after 80-odd views, and no replies, I figured I'd probably get a better reception here. It was made with the same base mesh I posted a while ago, with a few proportion tweaks. I'll just copy and paste what I wrote in the thread from the Mudbox forums, on account of me…
This is a robot bust that I've been working for the past week or two, it was done in Zbrush and rendered in Cinema. Thought you would like to see it, C&C's are welcome.
Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
Hey thanks for all the questions and comments. Regarding why we didn't use nanite, multiple reasons: - The first was the performance impact compared to the benchmark target we had. I always work on small scale scenes before creating full environments to stress test everything and avoid surprises later down the line. The…
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…