Hello everyone!!This week I’ve been working on texturing this model. I’ve been creating the primary materials, the secondary materials, and then adding details and subtle wear and tear.I hope you like it!
This year, I enter the 3Dmodels car challenge for the third time ! Previously I rendered my pictures into Marmoset Toolbag, and this is the plan this year too. (See underneath the entry of the past years)But what I change in my habits this time is the modeling software. I use Blender ! I wanted to learn blender for a long…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Hi Polycount community! I’ve just finished modeling this detailed RTX 5080 GPU using Blender. It’s perfect for product visualization, gaming, and realistic rendering. * Formats: Blender You can grab it here on my CGTrader store:…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
I hate to break it to you but that isn't a new normal - it's just normal. The motivating factors have changed but the result is the same. This is an incredibly labor intensive industry that works on spec. You simply cannot afford to sustain a large, permanent base of employees if you don't have a constant revenue stream -…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sidewaysIn Blender:Ctrl + A → Apply Rotation & ScaleRotate X = -90°OR fix in Unity using a parent prefab 2. Tree half undergroundSet tree base at…
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…