You are trying to tackle too much at once. Two days is barely enough time to get to grips with Zbrush's viewport navigation. Certainly nowhere near enough time to expect a beginner to learn all the tools necessary to block out a base mesh. I think the best thing for you to do is to spend several months following modeling…
Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…
Not too long ago I posted about a tree generation software I developed. I am close to launching version 1.1 of that project and I would love to have some hands-on testers to give consistent feedback or ideas for what could be done better. Please feel free to reach out here or at omag.official@gmail.com if interested. I…
tiling textures: you can "wrap" the coordinate in the shader prior making the look up. You only have to preserve original texture coordinate gradients so that the mipmaps are not screwed. Basically mipmaps are computed from the difference of texture coordinates with quad (2x2 pixel threads). When you do the coordinate…
[ QUOTE ] im 130 and 6'1" it seems to me that now its more acceptable for guys to be fat than skinny, i get mocked more for being skinny than ive seen my friend who weighs 300 pounds get mocked for being fat [/ QUOTE ] I've noticed the same thing. Because of this, i've seen some really disturbing shit going on. My roomate…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Blogged some lessons that I've learned while freelancing! Read the full post here: https://www.patreon.com/posts/freelance-101-21273506 "At the end of the day, the best things you can do to find work is to keep creating, post consistently, push your online presence, and build genuine relationships with people. This stuff…
Hey guys, I am facing a big problem. I am developing a low poly tank for simulating in Unreal Development Kit. I am using 3D max 2010 for modelling. The problem I am facing is that the tank track contains 77 individual pieces. Now when I am modelling the pieces in low poly, I am having around 130 triangles per piece at the…
1) Check out the polycount wiki. Loads of information and additional resources to get you up to speed on topology best practices. 2) There is almost an infinite number of ways to accomplish that, but what would be easier than reading a wordy explanation here is to just find several different modeling 101 tutorials -- I…
Hey all I was checking some Japanese 3d console games recently (mgs and ff series) and I think I noticed something. I'm not 100% sure but I feel that the characters in these titles somehow share the same shoulder topology that I like to refer to as the 'Bender' look. Like the bottom variant labelled '2' here: I usually…