Hi Guys. My first post here, and after stumbling upon a potential fix/work around I thought I should post my findings about this shadowing Issue. It's by no means a perfect method, as I'm still learning this stuff myself. The image above is a modular floor tile I made in Blender and Photoshop. I was having the same awful…
Not sure why you have done hard low poly optimization but using UDIM. If its a movie asset you can use way more polygons and get rid of those shading artifacts. For games UDIMs are still not very common workflow. It looks like you have not split smoothing groups where you have UV splits on hard edges like trigger area…
http://wii.ign.com/articles/116/1161875p1.html http://wii.ign.com/articles/116/1162045p1.html Not sure how much truth there is to this, but it would be interesting to see Nintendo contend for the hardcore market.