Hello, there I am facing a very weird problem on Zbrush's lightbox, where all jpegs are 100% black in every folder I look, even the default ones... Didn't find anything similar on google. Help? ._. Thank you
obj to zbrush doesn't work? saved my sword model and exported to obj and now zbrush 4 doesn't see it when i'm in that folder trying to open it. do i need some kind of plugin for Z? Thank you
Okay if you can send the scene to support@marmoset.co we'll have a look at it. The easiest way to do this is to go to File -> Export -> Scene Bundle and zip up the .tbscene and /assets/ folder. Thanks!
fixed - it seems that I had to load maya as administrator. so changing prefs folder permissions or using maya as admin (sudo maya in terminal) might help if u run into something similar.
Yeah Bradler Thanks! its in FBX format if I need to change to OBJ just tell me. Again thank you in advance. https://drive.google.com/drive/folders/0B61612bXyakMaHNBUndsVFpYZmM?usp=sharing
Hi kaburan, Thanks for deciding to purchase a license. To answer your question: In order to save your maps one folder up from the PSD, tick "relative to PSD" and use the path "../". Enjoy
Just added my first hard surface model (Colt Anaconda) now rerendered into the Misc folder in my 68 - portfolio I also wanna say HUUUGE thanks to this guy Rafa
Unity's Download page has an option to download their built-in shaders. They have both a GGX and BlinnPhong implimentation in there. The files you'll be interested in is called UnityStandardCore.cginc, UnityStandardBDRF.cginc and UnityPBSLighting.cginc in the CGIncludes folder. It's all HLSL.
Thanks. I have made a folder of references and got some tuts and further materials on anatomy, i will work heavily on that for now, both sketching and sculpting wise. Good luck to you too =) .