monsters/creatures are the other thing. You can do it from sphere or zsphere without basemesh and they are easier to sculpt and paint in comparison to realistic humans (at least to me).
Hi! I just finished this a couple of days ago. I got alot of inspiration from Marvels warwolf creature. The polycount is 4100 tris and it has 3 1024*1024 textures, color, normal and specular. cheers
The idea is to create a scene with a terror/sci-fi feeling to it. The idea is to create a little animation about a creature that is being kept alive inside an intubation mechanism. I'll be posting the wip shots here.
Here's a beholder I'm working on, ZBrush render. Really fun creature to sculpt, and I'm now in the process of painting the textures. The low-poly version will be at around 7k tris, and I'll post it here when done. Thanks!
Been working on this fun creature design, but need help making it a bit more interesting here is some pics with and without hair, any feedback is welcome. Thank you :smile:
I'm having some serious issues getting the anatomy of the connection point down. He needs to be able to stand on his hind legs as a bi-pedal creature as well as being a quadruped. Any suggestions??
created Leopard basic walk cycle to understand creature body mechanics & behaviour still lots of fixes left. http://www.youtube.com/watch?v=WtzodPKT3dY let me know your thoughts.
Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
I don't know - the creature sculpt I'm working on is still nice and smooth in both sculpting and moving around in the viewport, and Blender says it's on 44 million quads.