Hi guys, I just finished working on the blockout for my first "real" model, and I want to know if there is anything I could improve. I color coded every individual object. http://imgur.com/a/ofhNz My plan is to model and texture this, and eventually animate it and export it to UE4.
Hi i have recently decided to stop playing borderlands 2 to do some modelling before i got back to uni and decided to do my BMX the wethepeople envy 2011 so far this is my really rough blockout and am starting the HP now
I'm going for a spaceship/spacestation throne room influenced by feudal european mediaval elements. I'm aming for a contrast of sci fi materials mixed with medieval gothic architectural structures. This is my moodboard so far, blockout starts tonight, I am very excited!
I'm planning to take this concept into 3D. If anyone has design notes or advice about rigging problems that may arise from a character with this posture, please let me know. (3D blockout coming soon, just 2D concept for now)
thank you @timeyful much appreciated :) yep, making a scene based off a concept at a different resolution forces you to answer alot of important questions during the blockout stage, but its important to get it all sorted out before you start making textures.
Alright, I think I'm done with the blockout for now. Finished all the main detailing, and proportion checking. Also did the top sight and front light rail. Some of the parts were pretty difficult to look for online. Going to move onto the high poly tomorrow :)
Blockout concept for a stylized mansion in a mystical woods, a WIP game environment project branching from a story concept inspired by the fairy tales of Hansel & Gretel and Little Red Riding Hood. I plan on developing this idea out further for a future final project for this semester.
Some updates... made some changes on anatomy and started to make some clothes in marvelous: i feel like i should work more on the face and improve the hands so after i blockout the basics for the clothes i will keep working on that! Here is the marvelous part:
You can start from proportions and forms with planes before going full anatomy. Get the general ideas about the character is also important. Blockout basic shapes to get the impression of a character. Then start doing anatomy. Like this block-out. (though very stylized)
There are no limits™ haha. The method is totally up to you. Working dark to light is often easier. I don't understand the last two questions though. Blockout is by definition blocky, although you can add some fine lines if you want. From the wiki