I will be entering my game into the dream build play competition in june. Grand prize is 40,000 dollars. I need fbx animated models, just a few characters and a few monsters. They can be models you have already created for all I care. They do not need to be specially made for my game but they do need to be able to run,…
I'm modelling playgrounds for UE4 and am not doing low-poly / high-poly bake workflow. Mainly because it's not needed for a lot of models and these models will be used for VR. The playground is separated into components. A playground can have between 10 - 30 components in it. So what is a good polycount I should aim for?…
Anohter good way would be to build it in the 3d package just like it might be built in real life. Like a car or table or car engin. First, Model each peice Then zbrush the details of each individual peice. Might be worth while to build in "even Quads". Also if you UV the model (just the high density model, not UVs for your…
Yeah but what's the point of modelling the whole thing in highpoly, bended and all, when all you need is one lowpoly cable in the specs of your project ? (most of it could be done with no highpoly modelling whatsoever thanks to smart texture sharing aso) You just make that one clean ingame prop using whatever means…
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
I am Looking for an Somewhat Cheap and Easy to use 3d modeling Program for personal and perhaps commercial use. Like the Title Says... I am an Student attending College right now and I have limited funds. I cannot afford Maya or 3ds Max. But as of current I am trying to Develop my own Universe in 3D. Here are just some…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
Booo hiss... (throws popcorn) that image is full of bad info. Not only does it offer bad info about the use of ngons, but it doesn't even define ngon correctly. That makes artists look stupid. That is a pentagon not a ngon, unless you're retarded and can't recognize a 5 sided polygon. There are specific names for polygons…
Hey guys, I have a question about a freelance gig I may be picking up soon. A high profile client may want me to model something SIMILAR to this (this is ripped from my portfolio) with the intention of 3D Printing it. Now they told me they don't know the work flow but will expect me to. Keep in mind, I'm not actually…
Fistful of Frags is modification/conversion for HL2-Source engine (2007 version). Released almost three years ago, is a well known western themed FPS. It combines original game types like 'Fistful of Dollars' with cooperative mode against AI, DM/TDM and even duels using an unique free aim system (one of our latest…