Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
can't type outside of quoting if quoting with no words beforehand. thread? i'd like to see those amazing colors inside the 3d render, that would be a challenge i think and would look so baws.("boss")
More can be done like beveling a lot of areas like the cloth(stitching) and wood-panelings (extruded). Where to take it? :…
In case you do not find a script, you can do it by hand. 1. Create biped that matches the bones in original skeleton and align it to the original bone structure. 2. Then LINK each of the original bones to the matching biped bone. It can take some time to do. The only tut I know of showing the procedure was this guy…
Hi,presently animating in Maya.I am trying to familarise myself with the ease in and ease out using the graph editor.Really getting the hang of it so to create an ease in/out for the curves,there are two ways: -Flatening the keys to get a smooth curve but since the tangents are short,u can't extend them over time so u have…
Though a rush job putting this together, but i agree that i am glad this finally happen also. Will be waiting for any updates on this, you've done great, i would be happy with the work that was done & that rendering is kick ass. I was so hoping to see this one but its fine life does happen to all of us, no one should feel…
Junksik: thanks broski !! ErichWK: haha, my concepts are really just notes. and i take alot of notes :) Back w/ an update !!! i'm almost done the layout of this. I should be done be the end of this week.
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
Hello, In the file node where the normal map for a material in maya is inputted, what filter type should I select? I saw one tutorial where it was said to just select none but without any further explanation. Also, do mip maps just not exist in maya or are not necessary? What's the story with that?
THIS IS BLADEDAWNBladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork.In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their own…
I'm absolutely all for this, as it's an idea that's been floating around for quite some time, but there was never a 'right' time to start it so it kept getting pushed back. However I do have one concern that I'd like to hear peoples thoughts on. A polycount set treasure is a great idea - a natural extension of the emerald…