I think a polish phase will help you more than doing a breakdown. Breakdowns are for juniors to show that they are familiar with the tools and procesess or for more experienced people, to show a different process from the ones that are established. And its clear that you are proficient with the tools and know the procesess…
Since last time I've spent a lot of time tweaking and re-tweaking the fog and added some ground fog for some added atmosphere. I had a big problem with not being able to get enough moonlight on the house whilst also getting enough moonlight on the rest of the scene. Someone I showed this to said I needed more light on the…
@blazed, AbKI - Thank you! @pixelpatron - Thank you so much for these tips! Your comment really helped with how I've been thinking about the current lighting setup. I followed what you suggested and set the lowest ambient light in the scene to a dark purple and changed the shadows to where they will mix to a very subtle…
@D-boy - No worries dude! I'm not the most knowledgeable on the subject, but Cryengine has some great solutions to indoor light. Bare in mind that I only have a working knowledge of this stuff, so I may be VERY wrong.. :P TECHNICAL STUFF THAT MAY BE WRONG - Firstly alot of the ambient lighting is done using "vis areas" a…
Hey oscar, I think it's looking pretty good so far! I agree with the things you have in mind to add, yet I also feel there are some other things you can push that will get you to loving this piece. Here are a few suggestions: - You have some nice shapes in there, but they're not reading well enough right now.* You could…
Hey man. Just to continue what we were talking about earlier. If you really look at the concept and try and break down the elements, you'll see there really isn't much to it and the whole thing can be build with only a few modular pieces. If you do this, you'll be able to see what defines the architecture and how you can…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
So then should I start by creating single props instead of a full scene like this first? (props not related to the scene that I will create) I am trying to figure out what I should have in my portfolio before applying to game studios. I am currently a graduate (for about a week now) What should be my minimum be if I do not…
yup did all that. What baffles me is that this happens in a simple scene of creating a box in a new scene. Fresh scene gives me the same results. I'm now thinking its one of 2 things. 1. It's a bug in 6.5 that was overlooked. or 2. there is still a setting or process i am missing. This never happens on 6.01 though. It's…
Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…