this is one of the only games Im really looking forward to on ps4. I just hope it doesnt feel like borderlands when you play it, I was really disappointed by borderlands 1 and 2 gunplay, very little power and punch to the weapons and enemy hit animations. I hope it feels like halo or rage and has really solid weapons.
Hi, your thread was in the wrong section (Counter-Strike: GO) so I moved it for you into the right one (CS:GO Weapon Finish Contest). However your thread title isn't following the rules correctly, and you aren't showing work in progress. You should probably re-read the rules, located in the thread CS:GO Weapon Finish…
Hi, your thread was in the wrong section (Counter-Strike: GO) so I moved it for you into the right one (CS:GO Weapon Finish Contest). However your thread title isn't following the rules correctly, and you aren't showing work in progress. You should probably re-read the rules, located in the thread CS:GO Weapon Finish…
Hi, your thread was in the wrong section (Counter-Strike: GO) so I moved it for you into the right one (CS:GO Weapon Finish Contest). However your thread title isn't following the rules correctly, and you aren't showing work in progress. You should probably re-read the rules, located in the thread CS:GO Weapon Finish…
I agree with Chinups, I've seen some of your other weapons and am completely impressed. They're beautiful. I havent seen all that you've done, but do you have any sci-fi weapons as well?I would love to see some, but the texture, spec work on the Sniper rifle and detail is amazing! Great job!
gotta agree with earthquake. the wear and tear doesnt appear too well thought about. if you look at used weapons of today, you´ll notice that abbrasion (and friends) only occur in very exposed places. personally i wouldnt add rust to it, you wouldnt want to fire a weapon that is rusty, unless you have suicidal tendencies..
I posted my first attempt at drawing some Dota 2 item concepts recently. Now that I've gotten practice drawing with a tablet and had a look around other artists' work, I think I'm ready for the serious business. If you want me to sketch up something for you, or if you want one of the concepts in this thread, contact me…
Hi Polycount, I start this thread to show my work and to get advices about it. I'm a young 15 years old 3D Artist, using Maya ZBrush and Photoshop. I'm currently working on a video game projet, called Sealed Zone. This is a Blender Game Engine powered game, and my job is to create realistic weapons from the concept to the…
Hello everyone! I'm working on a game project with a few friends and I'm doing a lot of the weapon modeling. It's a semi futuristic setting, so the weapons will be somewhat futuristic, though not lasers or things like that. Right now I'm working on the high-poly for the assault rifle. This is what I have so far: I'm using…
thanks for feedback friends) agree with u ceed. i think aboute recoloring web in green color. mb this can fix looks of web. very bad that weapon right hand polygon limit is better than weapons of the left hand. make rope volumetric unfortunately not possible ... the only thing I can do is change the color of the ropes so…