Hi Polycount,
I start this thread to show my work and to get advices about it. I'm a young 15 years old 3D Artist, using Maya ZBrush and Photoshop. I'm currently working on a video game projet, called Sealed Zone. This is a Blender Game Engine powered game, and my job is to create realistic weapons from the concept to the low poly.
First weapon I ever created :
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I up this thread with a new WIP, a SPAS 12 shotgun. The goal is to make it very low poly (around 2000 tris) but to get a cool result. So I achieved the high poly mesh with Maya. This is the second weapon I ever created. I mostly need advice about the polyflow/topology and about the global work. The screens comes from the viewport, and I've just applied a basic Blinn shader to get smooth lighting. Thanks