[ QUOTE ] [ QUOTE ] I would not say that oxy is trying to take a shot at america just because he can't miss the opporunity, all the other quotes concern happenings in the US wich reflect the state of a major part of it's society and how it acts. So he is trying to make you do something that should actually happen all the…
Worked on the base mesh for the tree further. Fairly happy with it so far. \ Took it into Unreal to see how it looks in the scene. Some of the roots on the left feel a bit out of place, I'll take the base mesh into ZBrush and try moving some of the roots around before I add more details. Had an idea of making the roots…
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…
Take this with a grain of salt as I'm not a technical artist, but at least in 3ds max, you indeed have face normals and vertex normals. Maybe you can think of the face normals as the actual geometry (or purely in which direction a triangle (maybe polygon) is facing. That's dependent o the vertices, but not the vertex…
Ok so time to revive the old sketch book. Cant recall what's happened to those images I posted earlier. I must have lost them in the IP move for my site. ok so for uni we need to make a MOBA style star wars inspired spawn point. This is my progress thus far. I am no environment artist, this is my first go actually and…
Looks good! :) Nice work! I would say that his arms are a bit too long, it looks like Yoda but it doesn't feel quite like Yoda yet, you're on your way though. Try to make sure that the detail around the eyes really pop. http://www.irmin.com/wallpaper/Movies/Yoda.jpg I would say that you have to nail his expression as well…
@thaSlimShady nope, we're a pretty small team :) @Lephenix practice makes perfect man. The best tips I can give you for texturing is that you should be mindful that your textures provide context to a scene. You can see that material separation, different materials, and contextual indicators are three big components of all…
Hello guys, my name is Hwa-Min, and I am trying to be a char artist. I was always kinda hesitant joining large communities but I decided there's nothing really to worry about, so I made an account :) I wanted to show my newest project very early on, to get more eyes on it and receive feedback as early as possible. I think…
Hey guys, the first full color images from the Mars Curiosity Rover are in and in full color. Can't wait to see what it will find. :) Gale Crater Vista, in Glorious Color This is the first 360-degree panorama in color of the Gale Crater landing site taken by NASA's Curiosity rover. The panorama was made from thumbnail…