Theres no way to stop the root of the problem. I've purchased 1-2 tutorials from 3d motive, its not hard just to use fraps or something :\ you can't stop anything nowadays.
Hello, guys! I am ready to share part of my big project on which i am working for a while. One day, i saw fantastic concept from Gian Andri Bezzola and understand - i want to create this world ( he has more images about this world on his artstation - https://www.artstation.com/artist/gianbezzola) First, i started from this…
Looking to gain some ideas for what people would like to see in an updated version. I am rebuilding from the ground up and planning to use opengl this time around instead of directx. Would people prefer directx or opengl? My goal for polyviewer is to become a one stop shop for previewing models in a real time environment…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
PS sucks in so many ways! They should stop implementing 3D features and go back to rework basic stuff. And they should stop to make it half as fast as it was a version before. on topic: sorry i just use cs4 :,(
A clue of what? Oh and I didnt stop doing arts I just stopped posting because I didnt get any critiques. People there are usually looking for arts that makes them come.
Some great work. I especially like the dragon. Any reason you stopped at that particular part on the Angelina face? Looks like an odd place to stop the model and start texturing, but it seems to be intentional.
dude , if you want to make a contest , just make a grounded one , stop all this bullshit , i mean i have grown as an artist with cgchat, polycount etc , and things were simple back then, just...stop man. wow
Great questions! Tiled textures: Yes, seamless tiling is definitely on the roadmap. I'm currently working on an algorithm for automatic edge-blending to ensure textures can be used on large surfaces without visible seams.PBR elements (Roughness/Metalness): The app already extracts high-quality Geometry (Normals/Depth) and…
keep drawing dont stop drawing never stop drawing draw while you sleeep draw when your in the washroom draw while playing your WoW drawdrawdrawdrawdraw and DONT ever give up..