Thanks for the help but restarting maya and reloading the scene doesn't help. However, I noticed this only happens on objects that I extracted/separated faces from before reloading the scene. This would explain why earlier incremental saves are affected because I don't notice anything wrong until I load up the scene.…
Hello Again, After a few weeks without working on the project, I'm back to it again. Did some small props to add to the scene. the plan is *Put everything on the scene (blockout) - working on it *Work on the High Poly from main objects on the scene (bigger ones) - working on it *Texture them (make variations as well on…
Yeah i agree. I hadnt planned on finishing the whole scene for GDC, just like you said...a mini scene. The scene as a whole is for my senior project. But for my mini scene i'll probably do exactly what you said, the jeep, some crates, maybe a small alien monument. I might present it like a mini diorama too. That could look…
Hello :) 'Emerald' was Final tuned. Add a small asset and modify the fog and world setting. I am very grateful to you for coming up with praise and many comments during the creation of this scene. :) :):) This scene has the unfortunate part. I will try to show the more stunning images from the next scene. I want to…
'mmmmm' such usefull feedback? I think the textures could be a bit darker so if u start lighting later on the scene won't feel too bright. Ur scene feels all very brown-tinted atm while the scene from the movie has more grey tints, it's just that the lights themselves are yellow/orangy. Interesting scene and ur start looks…
I'm using Blender, and the scale has been applied correctly. After I read this post, I looked over my scene some more, and realized that both the Toolbag scene and the imported Blender mesh were set to centimeters. I set both to meters as my Blender scene is, and the lights are much better now! Viewer is still a bit…
More images here: https://ad67.artstation.com/projects/N5d92P This is a scene I did in Unreal to study the chiaroscuro effect. The scene represents one of the masters of art - Rembrandt . The scene is lit with a full dynamic lighting setup and my workflow can be found…
I didn't made scenes for fun a while ago. I practiced in greek architecture sculpting and texturing and now I want to combine this in epic ancient temple scene. Right now I'm working on scene blockout, I'm not quite finished it yet. I'm not sure what will be at the walls on the sides, they feal quite boring and simple now.…
So here ive rearranged the scene, added more stuff to the forground and midground, touched up that places where the textel density was weird. After reviewing my references all of them are daytime scenes so I wanted to keep my scene a daytime scene as well. I added the bg mountains and some little rocks on the walkway also.…
Hallway Scene Update: So made most of the materials I need for the scene and textured most of the stuff. Only need to texture a frame and the trash cash. I will probably add one more big frame in some walls with some propaganda on them just to break the scene a little bit more. Still, a lot more to do. Need to vertex paint…