the wheels definately need more segments and even ones too. looks like they are lopsided right now. and post a wireframe version at some point, those are more useful to see.
Thanks for comments! gauss: Hair is just one plane, which i cloned and then added cut'n'paste texture i'm going to continue working on it! avalean: - Body wires, no subdivision in wireframe
Concept comes from Artist Guillaume Menuel Rendered in Marmoset Modeled in max. I strayed from some details here and there, but I'm glad to be done. Crits would be great! Final: Bake: Wireframe: Texture:
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
Hey guys! :D Just decided to share the result of my Twitch stream today! Ammo pickup asset for a FPS game!. 830 TRI! PBR Material's! Enjoy! Highpoly Wireframe Final piece [SKETCHFAB]6f0efa3fcaa34040858302e9504ba90d[/SKETCHFAB]
not the wireframe ...only just a black outline around the model. i manage to do it...but the black outline its not uniform .. i got some sort of overlaping faces.
Post a picture of the model with a flat gray material in 3ds max. And some wireframes. It looks to me that you might have smoothing groups applied to the seat incorrectly.