This scene looks great! So one thing about lighting that took me a while to wrap my head around is that the color of shadows is determined by your ambient light. I'm a character artist, so my experience is limited to pretty simple lighting setups for presenting characters, so take what I'm saying with a grain of salt. When…
Yeah same, @Benjammin . I started to learn NURBS about 20 years ago and gave up because I was never able to successfully create a decent looking NURBS head, just a nasty looking monkey thing from a 3D Studio Max tutorial. NURBS were kinda hyped up back then and now there's barely a tutorial online on the subject. Even back…
Seems like a very fun competition indeed. I will join, and see if I can try and make something nice with the Ahri character. What I have seen so far regarding Ahri - does not really pull me inn like many of the other character designs do. What I feel like is adding a bit more of the Naruto spirit in there - mix it up with…
Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…
I am in the same boat and just recently started. I realized after pushing myself too hard too fast and not getting much accomplished I needed to slow down and process everything, because this stuff is a lot to learn. I am a research nut so the first thing I did was go all over researching for tools that the pros use then…
Just got home from work. I want to first say thanks for the feedback everyone! :) @ RailbladerX - About the mask, ya I see what you are saying. I wasn't sure If I should use the res that they wanted for the entry or go with a 2k up-res'd version so I just went with what they wanted for the Arenanet contest for my…
[ QUOTE ] Do anyone think there will be a job boom whenever next gen consoles are out and more and more titles are released? [/ QUOTE ] As much as i think the PC as game platform is going to die. There's more work involved and [insert what ror said], but if you look at the xbox360 lauch titles, they all look horrible.…
I think part of the problem series like Farscape and Stargate face is that they build up, which I kind of like a lot since it's not really just some random episode here or there and at some point the writers just lose all ideas. A lot of series just make up random crap and throw it in and the episodes don't have anything…
Half-Life does it right - never leave the character and you have an interactive story. Imho the worst story-telling is in the typical sandbox games (GTA, Gothic, Oblivion Fallout...) there you click through some more or less meaningfull dialogue and it's as boring as the pre-hitchcock movies where every story development…
morning! I think I'm not the only one with that issue: the spline extrude way of maya. It is really annoying and way longer than max [but in the other hand it gives more possibilities since you can extrude complex polygons]. Any way have someone heard of a maya plugin to have a max-similar way to extrude splines? [in max…