Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
@monster: Thanks for the comment and over paint! You are absolutely right with the lack of shadows, although they are on, but seems like the background light is too bright eating it all up. I guess I have to approach the lighting differently. Also thanks for the overpaint! Its immensly helpful! I will definitely make the…
Sounds and looks good so far! Looks like it might be a pretty eerie game, too bad you spoiled us about there being no enemies though :P Might be tough getting immersed if you know nothing will attack you, but the right lighting and sound setup will remedy that. Looking forward to future updates :) !
Played it over at my buddys house last night for a few hours. overall we had a good time, but it really kinda felt like halo 3.5 personally I thought it looked alright graphically, not amazing by any means but a couple minutes into it my bud said "wow it looks just like halo 3" which the more I played the more I started to…
This is a model of a GNK droid from Star Wars. Modeled in maya and zbrush, textured in substance, and rendered in unreal. This was a really fun project to work on, going through the pipeline from start to finish through programs I wasn't too too familiar with was a lot o fun and makes me feel more confident in my abilities…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Lighting is definitevly better, but there's something about it that makes your scene look like a cheap 3ds max render. It would be great if you could show your lighting setup in more detail; that will make it easier to give you decent tips. Personally, I would probably skip the overcast look altogether. I find it extremely…
Thanks for the feedback, everyone. PatrickL: You're right, I actually was going to model out some of those dents, particularly in the shoulder armor, but I guess it slipped my mind. I also had similar concerns regarding the chains. My client wanted to avoid the use of alpha if possible, and the poly budget was 8k so I…
Adding on top of the lighting comments you've got so far, I'd try and focus on where your main focus in this piece is... as right now you've got god rays fighting with the green terminal light things (not sure what they are?) along with the reflection off the floor... perhaps drop the bloom a little too, great start though!