This week i realized that the exporter script i wrote, doesnt export the fbx properly. Does anyone have any experience on that? Ive spent most of my day trying to figure it out. At the end there is a line to tell it to export. And i did this. lx("!!scene.saveAs {$originalSceneName} $fbxType true"); Where $fbxType is a…
Cheers Kodde, Well the problem appears to be with Max's OBJ export. I've spent about half an hour messing with Max export settings and couldn't get any OBJ's to load into the viewer. I tried a simple cube, up to 500 triangle characters and nothing would even open. Exported with pretty much default settings from Maya and it…
Fantastic courier!! As for the size that probably depends on what software your using. I know in max there is "Rescale World Units" in utilities panel that could resize whole scene. On the other hand you could play with units of your scale that should export model with altered size I think. Also I think in some FBX…
Personally I just export as much as I can at once into UDK and just use multi materials. So for my sewer level I made, I just exported the whole thing as one .obj file. For my plaza scene I broke it down into sections though because there a limite of how many tris you can export into UDK. Something like 45k tris.
I think it's something to do with the "Decimals" precision setting in the OBJ exporter when you export it from Max. What are you set to? I think someone said that values over 6 don't work properly. Or maybe it's that values of 12 are the only ones that work. You could also try Guruware's OBJ exporter which might be better.…
I don't think there's an MD3 exporter for Max7. The latest working version of Pop n Fresh's exporter for Max was for 3dsmax5, nothing newer. You will probably have to use the route of exporting .ASE files and using ... is it QData or something? There's a proprietary id software app that converts .ASE to .MD3, I believe.…
Does the FBX plugines can export Uvs animation from Maya?? I didn't success at all and using the PolyMoveUV node... Does someone know if there is another to export that thing? (Actually a plane with 4 Uvs.....) (And FBX is shit... doesnt' have a right mel commands library :D mouahahah ) Actually have to export again more…
Like the title says, I exported a garment from marvelous designer using the thick preset. When the file is imported in substance painter and I try to bake maps, I get a very dark AO map. However, I tried the same process with my garment exported as thin from marvelous designer and the AO map seem to be alright after…
whats program are you using to model in? maya has no official support, but a user has created an exporter for maya, but it's somewhat buggy and any mesh that would be animated can't be exported out with maya.Xsi has some official support, but the exporter again is buggy. The official tools are all for 3dsmax, and they work…
Thanks Michaelf, that seems to have worked fine. Thanks, Gnoop. I tried that but it caused some issues with texture blurring in the later steps. My workflow ended up looking like this: Photoscan to ZBrush Workflow 1. Export model to .obj (.FBX export with textures works until the end when the textures appear to blur, so I…