I think I get what ye mean. Even in Lego, I have a tendency to spend 5 pieces when 3 would do. Maybe I am spending way too much time trying to get uneven verts to line up correctly in the cardinal directions, or attempting to hide them with trim. Starting over wouldn't be that much of an issue, I still have the textures…
Ok I think that worked, just a thought on this: I'm sure there's more than one way, but I'm quite curious. I got in via schooling, going to a 4 year university and taking AnimationMentor. But Long before that I created mods, hung out here way too much and was apart of that Quake/Unreal generation (what I need a 3D Card?!?)…
Okay, sorry for getting back to this late everyone, had a crazy busy time these last 2 weeks or so. Finally had some time to breathe and wanted to check in. Thanks for all the info, and I'll try that photopea thing and see if it helps with my PNG issue, much appreciated! I'll see if I can make more examples when I get a…
Well, poopipe can probably explain the technicals a lot better than I can, but usually when I got different stuff being used to kitbash and they all have different UV sets, I got to merge all the UV's into one set otherwise you confuse the other programs, they won't know which set to display. I'm sure it's not necessary…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.
you might find that your publish settings need adjusting - i haven't generated an sbsar by hand in years (all automated now) but i vaguely remember there being specific things you needed to fill in to get it to export at a fixed size. it'll be in the docs somewhere
I managed to recreate it just now. No idea what I did differently. Anyway, reason you can't rename the object to the same name as the filename is because as you import that file with the default import settings Maya will create a namespace for you with the same name as the filename. If you then try to name your newly…
This is coming along nicely. But I think your lighting needs adjustment to get closer to your reference. It helps to place your renders side-by-side with your reference, so you can directly compare them. Also, are you thinking about adding more foliage?
Thanks so much that's really useful to know. I am worry about Z-fighting which i have been informed about with overlapping geo. When the SM_cube in unreal touches the floor plane tiles its Z-fighting and I watched a video on youtube https://www.youtube.com/watch?v=aGysjCct_TQ and it advised to move the sm_cube down or move…