Pretty cool stuff, I like your ideas. Here's some technical stuff I noticed that you should pay more attention to next time you're drawing: 1st image - the perspective seems a little off across the whole image, slightly bendy. there's no obvious light source, the shadows are all very blurry and unrefined, with no real…
Theres couple things here id have something to say: One is modeling. Its hard to catch here whats going on. Its very unbalanced with 2 big shapes and a lot of small beams coming from middle of the sword. (no idea how its called) Wood on the handle looks like a panel ripped from a floor. You can do it with a better wood…
Some people have a preference to sculpting one or the other. With female sculpts in general its more about the subtle touches, they have to be more refined. Mainly due to Women having more body fat than men due to a number of factors, including the total number of fat cells, where fat is stored, and the type of fat cells,…
Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…
Yea that was a bit dramatic, but it got the point across. You're right it is hard work, I've manged a team of 24 people, and I currently manage 4 people which is the right amount of creativity and busy work for me. With the right people around you it gets easier. If you're job is to sit in front of a revolving door and…
I'd say it's a nice start ! The first thing I noticed is how the values and colors do not match with the concept. The texture looks too bright, at least on the beauty shot (the flat looks a bit more ok but still seems to be too bright) and the muddy brown color I see on the concept is not here on your piece. Also,…
i dont even know how to begin to respond to that. yes. i think i'm right. time and time again however, i always come back and try and be reasonable and see things from you guy's points of view. i keep saying that i'm not trying to stop anyone from doing their thing, i'm just trying to make a decision for myself about what…
* I want a finished, textured, full character. * V.O.I has an unattractive design. I would rather you work from an existing strong concept art and recreate that in 3D. * V.O.I. texturing reads too flat. edge wear, for example, needs more finesse and specific plaement isntead of it being uniformally caked on. * You seem…
While creating the high poly decals on a flat plane can be done, the cool thing about the technique was that it was more intuitive to sculpt on an actual corner of something, and be able to visualize it instantly. The baking setup would look something like this: You bake like this so that the low poly is at the normal…