Heya Paul, Loving the progress! Regarding the specular maps, best way to start out fine tuning that stuff is to take the wheel into Cryengine and get a cubemap in there. (or take it into one of the Crysis 2 maps with some awesome lighting in it) and start playing around with values in photoshop. Looking at this wet tyre…
this is just something i've been working on... to pass the time. i just wanted some advise on things. oh and sry for the crappy shots. i'll get better renders sometime in the future.