Apply here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
Apply Here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
We’re a small video game agency based in the western U.S.! We're looking for a freelance Comic Illustrator to help one of our indie clients create a series of in-game, 3-panel comic strips. To apply, fill out the form, the link is at the bottom of the post. If we like your portfolio, we will ask for a short art test. About…
I got it but: -TSpro don't work well with crease, and works slow when it comes to the production scale -quad chamfer is better but can create limited shapes, isn't like open sub. -and autodesk created crease mod with groups and cool selection Overall- I'm super happy. That's the news of the month. Too bad it got so little…
This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position. The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest…
Does anyone have any recommended reading on some processes and working methods for creating decals / sprites that would be used for explosives damage, bullet holes, creators etc I thought this would be quite a common thing but spending some time on google not much is really cropping up. I've always worked in fairy large…
Hey all - Just want to clear some things up to make sure I have this right... dDo - used for modifying textures created in Photoshop. Great way to easily add quick wear and tear to textures that saves hours of time. You can then export out diffuse/normal/spec etc. nDo2 - used mainly for creating normal maps from textures…
UPDATED 6th October 2012 Hi, I've been messing around with UDK for a while now, but have never created anything that I could be proud of, so I'm hoping with a lot of feedback I can get something great together with this scene. Project Objectives The project will be used to help improve my 3DS Max, Photoshop, Crazy Bump and…