If he were using ray casting, it obviously wasn't a problem with the cage being to big? Though the rays were to "long". Either scale the objects up or shorten the search distance for the rays.
Hmm world-aligned may seem like a great time-saver, but it often ends up hurting the assets. * What happens when an asset is rotated around the up-axis? Not an unusual occurrence when building levels. * Often there are performance implications, if the textures are being blended between the 3 planar projections. * You get…
I had a good experience over 4 years with Filter. I would not go back to Aquent, even 5 years after the fact. A number of my friends have used Yoh and been pleased with it, although they are a very barebones agency and the higher rate you get is offset by a very no-frills support structure. Since you're going through a…
That's my que! As far as your VFX go, you could pretty much omit the Maya fluids examples from your portfolio, as they aren't helping you much. All of them feel like they were simmed at a fairly low resolution. The fire looks alright, though fairly basic. The explosions need more work. They don't have very good motion to…
modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray D: Hi there, instant sub. :D Waiting to see more artz:poly142:
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
As a relative beginner in this specific field, the kind of person who would benefit most from a course like this, I'll explain some of the issues I have with it. Wrong. Gnomon DVD's are often a lot longer than an hour and the kind of DVD's that offer you 'tips and tricks' are aimed at more advanced artists who want an…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
I did this in a little under a week of working. It's about 10k polygons and a slew of texture map thingys. Basic Maya render, no Mental Ray (is that Mental Ray or mental ray?). It's supposed to be an underground alleyway with a bit of a scifi or a few years in the future but still old bits feeling (whatever that's called).…