Assuming this is a high poly, it doesn't matter what your topology looks like as long as it looks the way you intended it to look. There is a bit of foresight involved in high poly modeling in order to direct supporting edge loops and all that, but it looks fine. The one thing I might suggest is to tie corner areas off…
You want to look into for loops. Here is a basic loop: for ($i=0; $i<5; ++$i) { print ( "Loop " + $i );} $i=0 : Starting value of the loop. 0 is most common $i<5 : Loop will continue to perform its actions as long as $i is less than 5. If $i is not less than 5, then the for loop stops. ++$i : After each loop, $i gains 1 to…
Looks great, perhaps the eyes could be moved to be more doglike though- dogs have their eyes on the front of their heads because they are predators so at the moment the eyes are making the face look a bit bovine or goatlike because they seem to point outwards a bit :d the silhouette of the overall courier looks great tho!
Hello my name is Danny Her, I'm currently a student looking for projects that are creative, promising and preferably fantasy based. I'm looking for work that I will be able to use in my demo reel / portfolio that will give credit and experience. Skills - Concept Art - Character Sheet - Modeling / Sculpting Program Use -…
I am currently looking for some extra side work. At this time I am available to do the following... - Prop modeling (high res / low res) - Textures (tiling textures etc.) My work can be seen here... http://www.thegrumpntug.com (Look under professional work for more) Or my blog http://grumpntug.blogspot.com/ I may be…
Hey guys, I'm a 3D artist and recent graduate of Digital Design, focused on Character Art and I'm looking to build my portfolio working collaboratively. I'm currently involved with an indie project in an unpaid role, where I am creating hard surface models and texturing them for Unreal Engine 4. I'm looking for paid work,…
Hello All, We are looking for a Unity FX Artist for Mobile game project. The position would be Freelance, but the work load could be quiet large. Start time would be soon! Responsibilities The artist would look at existing art and create FX that better fit the vision. We are basically trying to give our FXs an overhaul and…
Team Pulsar is looking for talented developers to take part in our project Dead Spectrum. We are currently coming out of prototyping with some great mechanics and high hopes for the game. This is a great chance to improve your skills and your portfolio! Description:Dead Spectrum is an upcoming Sci-Fi third-person platform…
I am running into an issue with a character I am building, the skin is looking incredibly rough and unnatural. I am basing the material off of the "A Boy and His Kite" demo that was released recently from the GDC presentation. Here's what it looks like in the editor: I have a Subsurface Profile being used on the character,…
Those extra loops are not adding anything to general form /silhouette or something. Their single purpose is to get rid of a shading gradient. And 3 extra loops on the top is not necessary actually. Would be ok to just add a single one with vertex normals edited to be perfectly perpendicular to surface . They are not by…