Alright. First of all, thanks to both of you for answering my question so promptly. I have some updates. Yesterday night, minutes before falling exhausted onto my bed, I discovered what went south with my model: the "Crease" function added new edges to my model. What's odd is that the model didnt lose the UV mapping, which…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…