depends on what it is and for what engine If you have rigid objects which are connected to another rigid object then it's ok or maybe even necessary to connect them If you have rigid objects which are somehow bound to another rigid objects and they can move in some way independently it might be good to have both models…
its 3DS Max 8. I tested it to see if the EDIT button was bugged. When i create a simple object and select it and go to the modifier list and select Unwrap UVW, the EDIT button is active and it works. but when i try to do this with my more complex object model, the EDIT button in the Parameters menu is greyed/blanked out. I…
Good start, but I am very confused as to where the light source is. Your shadow direction and highlight all seem to have come from different sources. The shadow of the big ball also does not follow perspective. I am also unsure how the ellipse object rests in between the two balls. It looks like an impossible shape. Bounce…
I think having just one object makes more sense. If its a difficult object, that's a good thing, the point is challenge yourself right? That way everyone is doing the same object too, so its easier to compare different methods. I wouldn't worry about breaking it up into sections/tiers, if someone gets stuck they can post…
Okay, it works! I used it on the cornea lens and also on a thin object I put where the eyeball meets the lower eyelid. I also rotated the cornea normals slightly to get better control on highlight position. Only drawback is that the objects dosent appear transparent on top of other object if said transparent objects are…
I don't mean to hijack this post but how do you use ddo to it's best without a normal map? I have a high poly object that I don't want to make a low poly object for but I want to create textures with ddo and it sounds like I really won't get what I want from it. Is there a work around currently or should I just make a low…
Face, verts, edges and entire freaking objects. I can deal with the rest but the fact that Maya prioritises selecting unrelated objects over vertex faces on the object you currently have selection drives me to distraction. On that note, vertex lighting has a lot of issues which need to be ironed out. Vertex faces setup is…
For some reason when i use tex tools to pack uvs one of my objects disapears. Then i tried to use the 3ds max version and that did the same thing.I also tried stiching more objects togeather but it would just change which object disapeared. I don't know if this would help but i had 2 objects in the real scene that i…
I have a Maya scripting problem for those willing to look into it for me! I have 3 group nodes in my scene with relatively similarly named objects. When I call the list I created, it gives me names like "group|name" for the majority of all of the objects in the group node. I have one or two objects that don't use the…
miauu’s Extended Clone Tool adds new options to the standard Clone Options dialog. The main goal - save time using these features: - move the created objects to a new layer, - move the created objects into existing layer - select all new objects after their are created. - set the total or incemental distance between…