This is a great scene. Does look very repetitive at the moment though. Try adding some different wall sections and have some doorways going off in place of some of the walls. I would also add a little more contrast to the scene. Make your shadows a little darker and have spots of brightness down the hallway. It will draw…
@jstins nice! I think a lot depends on game's viewpoint, since mine is top-down there is so much you can get away with and a lot that just doesn't matter at all. For all the hard surface stuff I did the end result is pretty much identical to what I'd achieve with baking, except silhouettes hold up better with all the…
Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
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@idli Your art is cool and yeah I find cats hard to make as well. "Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there" Relatively in the same boat but I'm still grinding away trying to finish off my entry too.
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it is (IMO) quite severely limited: http://steamcommunity.com/app/289550/discussions/2/624076851317052780/ also not really what i'd choose to texture with unless the requirement is to work towards a strict photorealistic look using photosourced textures and if your asset requires a very complex texture job as in high…